Imitative-business games as one of the forms of game activity of the students in a non-linguistic educational establishment
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Дата
2024
Науковий керівник
Укладач
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Анотація
Teaching of a foreign language professional speech competence should follow the path of developing creative thinking as the basis for productive speech activity, and not as the ability to reproduce ready-made clichés. The ultimate goal of teaching professional communication in a foreign language is to develop students' skills and abilities in oral professional speech. One of the most effective means of achieving this goal is conducting business games in a foreign language that imitate professional communication situations – imitative business games (ImBG). We consider this problem should be investigated in more details. Unfortunately, today most publications devoted to business games contain either a description of specific games or an analysis of the results of their application. The literature covering the principles, development and implementation of business games mainly contains advice obtained from the experience of developing and conducting specific games. Only a small number of the works consider the phenomenon of "business game" as the task of theoretically studying.
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Ключові слова
foreign language teaching, speech competence, imitative business games (ImBG), business game, game activity, role-playing game, speech behavior, speech act, professional communication
Бібліографічний опис
Kotliarova L. Imitative-business games as one of the forms of game activity of the students in a non-linguistic educational establishment / L. Kotliarova // Виклики сучасної науки: міждисциплінарний погляд через призму іноземних мов : зб. матеріалів 10 Всеукр. наук.-практ. інтернет-конф. (29 листоп. 2024 р.). – Одеса, 2024. – С. 40–44.