Как создается „качественное время” в современной массовой культуре
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Дата
2021
Науковий керівник
Укладач
Редактор
Назва журналу
ISSN
E-ISSN
Назва тому
Видавець
Анотація
The article deals with the phenomenon of “quality time” in the modern mass culture at the beginning of the 21st century. One of the most notable trends is the use of interactivity in creating cinematic works and computer games. Interactive storytelling allows the spectator/player to choose options for the development of the action and thus independently build the plot of the game film. Such involvement in creating a work of mass culture is an exciting new way to occupy the recipient’s time qualitatively. The variability and artistic potential of interactive cinema are discussed based on the example of one of the most popular computer games of recent years –
“Detroit: Become Human” (2018) from the French studio “Quantic Dream”.
Опис
Ключові слова
author, recipient, interactive story, video games, game film, dystopia, science fiction, futurology
Бібліографічний опис
Studia Interkulturowe Europy Środkowo-Wschodniej