Co-construction of meaning in videogames: a multimodal pragmatic approach

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Ескіз
Дата
2026
Науковий керівник
Укладач
Редактор
Назва журналу
ISSN
E-ISSN
Назва тому
Видавець
Букаєв Вадим Вікторович
Анотація
In the context of digitalisation of communication, new types of discourse are emerging that require reconsidering traditional linguistic models of analysis. One such phenomenon is the videogame – a complex multimodal system in which verbal, visual and auditory codes function as complementary channels of meaning generation (Пожарицька, 2021). The theoretical basis of the study is provided by the principles of multimodality theory (Kress & Leeuwen, 2020), the concept of digital discourse (Crystal, 2001), and the ideas of “digital modernism” (Kirby, 2009). The main emphasis is on the practical analysis of the verbal and structural organisation of videogames. The aim of the study is to determine the linguistic and pragmatic status of videogames and to justify the possibility of treating them as a specific type of interactive artistic discourse. Our analysis is based on 23 English-language games of various genres (action, quest, philosophical puzzle, etc).
Опис
Ключові слова
digitalisation of communication, linguistic model, videogame, multimodality theory, digital discourse, digital modernism, interactive artistic discourse, English-language games, verbal component of videogame, co-construction of meaning
Бібліографічний опис
Pozharytska O. Co-construction of meaning in videogames: a multimodal pragmatic approach. Когнітивно-прагматичні та мультимодальні виміри дискурсу : матеріали Всеукр. наук.-практ. інтернет-конф., присвяч. пам’яті д-ра філол. наук, проф. Т. О. Бровченко (Одеса, 4 берез. 2026 р.). Одеса : Букаєв Вадим Вікторович, 2026. С. 194–196.
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